Wednesday, September 8, 2010

Mastermind and Animal Mastermind Towers Giveaway!

While at BlogHer '10 I had the opportunity to meet the cool people at Pressman Games. While I'd heard of the company, I'd never played the games they had on display: Mastermind and Animal Mastermind Towers. I'm always on the lookout for interesting games that challenge my children to think and figure things out. It also needs to be a game that won't bore them easily and they can play together without fighting. I can say that both of these games exceeded my expectations. They are age appropriately challenging and as any parent can appreciate, don't require batteries!


Animal Mastermind Towers is for ages 6 and up. Little T loves this game because it's equally interactive on both sides. Nobody has a 'better' or 'more important' role in the game. Both players secretly stack their animal tiles in their tower. They each receive cards that tell them which animals are in the other player's tower, but not in what order. Players must take turns asking each other if a tile is above or below another. They then use the cards to help themselves figure out what order the other player's tiles are stacked. What's cool about it is that my older children are willing to play this game with Little T, and she loves to bring it out when friends come over. The rules are simple and easily explained, and they must take turns. Pressman also has popular character versions available, such as Spongebob. In most games Little T is easily outmaneuvered by Divine and Little Man due to better coordination or developmental abilities. But in this game everyone is on equal footing.

Mastermind is for ages 8 and up, although Little T (age 6) easily understood the game. At one end the 'Code-Maker' arranges 4 pegs of their choosing behind a little shield. At the other end, the 'Code-Breaker' places pegs to guess the code. The only clues they would get is which pegs are correct, or right color wrong place. They continue to guess until they break the code. Players take turns in the roles of code-maker and breaker. The player who breaks the code in the least amount of turns wins. Divine, Little Man and Little T have played this game for hours. They giggle while the 'breaker' guesses, and applaud victories. They get a charge out of playing both roles, so there's no fighting over who gets to be what. I like that the kids have to use decoding skills, and that since it changes everytime, it never gets boring for them.

Pressman Games was not only nice enough to send me these games to try and review, but also offer a giveaway for one of each game! To enter, you need to do the following:

  1. Comment and tell me which game you would like to enter to win.
  2. Follow this blog on Google Friend connect.
  3. Do ten jumping jacks. (I'm just kidding, but don't you feel better now?)

I will announce the winners on Monday, September 20th. Good Luck!

Disclosure: Pressman Games gave me these games for free for review and I'm not expected to return them after the review period.

9 comments:

Kakunaa said...

Ooh! I would like to be entered for the first one please, and I am going to make sure I am following you right now.

Jen said...

I'd love the Animal Towers for Bean.
mamato6@cox.net

Jen said...

oops, I follow!

Doodle741 said...

I would love to win Animal Mastermind Towers!!

residentmayor at satx.rr.com

Doodle741 said...

I follow your Google Connect - Doodle741

Doodle741 said...

I did 10 jumping jacks!! ;) (Yes, I do feel better!)

residentmayor at satx.rr.com

Jack said...
This comment has been removed by the author.
Jack said...

I like to enter the mastermind one for my nephew. He'd get a kick out of it.
Jon
jdbeastmode@gmail.com

Jack said...

I follow via gfc
Jon
jdbeastmode@gmail.com