Divine is in the early stages of puberty. Now everything is my fault, or puberty. But mostly, it's her sister's fault. Just ask her.
Divine: Did you know that estrogen is the happy gland? And do you know why I haven't been happy since I was 7 years old? It's because you breastfed me.
Ah yes, hormones. It's like experiencing an altered state of reality.
I've come to accept that everything will be my fault for the next few years. Or probably the next decade. So I'm thinking there should be a video game about this. The pre-teen is the protagonist, with a vast variety of stages and enemies to defeat.
The first stage is in the home:
"Clean Your Room!" Attack - player is inserted into their 'room', but the walls become like a jail. In order to break free, they must blast away the mess on their floor. It's timed, and all the mess must be gone before the timer runs out. Or they have to start again.
"Naggy Younger Sibling" - Follows player around saying things like "Whatcha doin?" "Can we play?" The player is especially prone to this attack while school friends are over. In order to defeat this enemy, the player must address the sibling. A popup menu will offer a variety of phrases, like "GO AWAY!" or "I'm sorry sweetie, but I can't play right now. Can we play later?" The nice answer lowers the hit points of the sibling, nasty answers hurt the player. It takes several 'hits' to destroy this enemy.
"The Chore" - intermittently the player will be asked by 'mom' to complete a chore, such as doing dishes, mowing the grass or taking out the garbage. The faster the player addresses it, the less there will be. The dishes or garbage bags multiply the longer they fail to do it. "Reminders" pop up until it's done, and the player can't leave the premises until 'the chore' is completed. The longer they wait, the more constant the reminders. This could earn them an allowance to spend in another part of the game. The faster they do it, the more money they can make.
"Homework" - occasionally the player will have to do 'homework' (in game it will be little and goofy). Failure to do so will result in being sent to a tutor, who will give the player game tips.
Because this is a video game, there has to be fun elements to it. One is through mini games on the video game console in the living room. The player can choose between many 'titles'. Intermittently, various things can happen, like "do your homework", (player has to stop to do something like scribble on a paper), or the naggy younger sibling takes over the TV by changing the station to a little kid show. Then the player has to resort to the pop-up response screen for naggy younger sibling. Or the doorbell can ring and friends will come over and play sports or something.
I'm thinking about adding a 'School' level. What would you add to your pre-teen's game?
Tuesday, August 23, 2011
Divine Puberty - Video Game Edition
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